Journal: International Conference On Intelligent Computing And Emerging Technology (icet)
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Abstract
Several factors play major roles in shaping and determining the objective and effect of a game in any system of education. Unfortunately, many business games do not consider socio-cultural and environmental differences as major factors which affect the level of managerial competencies and business
acumen. This work briefly discusses the factors that affect business acumen, and then presents a game ontology which serves as an advocacy framework for representing set of skills alongside the opposing factors needed to smoothly run a business in developing countries. A Game Ontology Model for Business Skills (GOMBS) was used to capture the categories of factors. Deductive model, JENA Framework and semantic web standard
tool such as Resource Description Framework (RDF), Protégé, OWL-DL were used to design the framework and Dynamic Game Balancing Technique (DGBT) was used to align acquired skill set with appropriate game level experience. The outcome of this work will help game designers to come up with appropriate kind of Business Games that can help develop valuable technical, human and conceptual business skills.
Keywords— Game, GOMBS, Game Ontology, Skill Ontology, OWL-DL, Dynamic Game Balancing (DGB), Competency